Your subscribers already pay for better ping.

Some of them pay us. WTFast has sold network optimisation directly to gamers since 2009, so the demand is already measured, already proven, and currently leaving through someone else's checkout.

Partnership enquiries only. For product help, use the support centre.

Ping reduction we have measured

US sessions
Roblox55,000 sessions
public route28 to 77% lower with WTFast
Fortnite54,000 sessions
public route23 to 68% lower with WTFast
Call of Duty: MW236,000 sessions
public route29 to 81% lower with WTFast
ping on the public route ping through the GPN
2009
Selling to gamers since
229
Relay nodes worldwide
1,000+
Games supported
13
Granted patents
Operators
SingtelDSTBuckeye BroadbandMaxxSouth
Hardware and platform
ASUSTP-LinkNokiaSagemcomMerckuprplOMEN

Which one are you?

The two conversations are different enough that it is worth picking a side. Choose one and we will show you only what applies.

For ISPs

SD-WAN for real-time traffic, running at your edge.

The GPNC headend terminates subscriber game traffic at your distribution point and gives every session its own optimised route across our relay network, chosen for that session's actual destination. Not one tunnel with everyone inside it.

It runs on a server you already know how to buy.

No custom firmware, no CPE programme, nothing to certify. That is the whole point of the headend: we moved the technology onto commodity Linux so a trial is a software install rather than a hardware project.

Multi-Path sends each packet down two independent routes and uses whichever copy arrives first. We tested it by deliberately destroying half the packets on a live match to see what still reached the game.

693
Simultaneous gamers served on a four core, 10 watt fanless appliance
44,400
Packets per second sustained, at under half CPU
0.0%
Loss reaching the game with 50% destroyed on one path

Upsell

An add-on gamers already buy at retail, sold through your billing instead of ours.

Churn protection

Gaming households notice connection quality faster than anyone else on your network.

Competitive steal

A reason to switch that a speed test cannot answer.

Network claims

Measured ping reduction you can put in marketing and defend.

Easy rollout

No truck rolls, no CPE, no per-subscriber configuration.

One percent of your traffic, most of your complaints

Real-time gaming is a fraction of peak load but it sets the quality bar you buy capacity against. Separating it onto an engineered path lets you buy the rest on requirements that actually match it.

Not only games

Nothing in the proxy path assumes a game. Voice, conferencing and other real-time classes can ride the same engineered path, which widens the protection as your traffic mix changes.

About WTFast

We have been solving this one problem for fifteen years.

WTFast is a product of AAA Internet Publishing Inc., based in West Kelowna, British Columbia. We built the Gamers Private Network because standard internet routing was never designed for traffic where a hundred milliseconds decides the outcome.

Millions of gamers have used it. That consumer business produced the routing data, the relay footprint and the patents now behind our operator and publisher products, and it is why we can tell a partner what their players experience before we install anything.

We hold 13 granted patents. Our technology ships with operators including Singtel, DST and Buckeye Broadband, and inside hardware from ASUS, TP-Link, Nokia and Sagemcom. The headend is how we now deliver it without a hardware programme at all.

2000

AAA Internet Publishing incorporated.

2009

WTFast launches to consumers as a Gamers Private Network.

Today

229 relay nodes, 1,000+ supported games, 13 granted patents, and operator deployments on three continents.

Now

The GPNC headend delivers it on commodity Linux hardware, and WTFast EQ adds equalisation on top.

Start a conversation

Tell us what you are trying to fix.

We will come back with a sizing estimate for your subscriber base and the measured data behind every number on this page.

If you would rather see it working first, we can run a trial against your own network before anything is signed.

This form reaches our partnerships team. Technical and account questions sent here will not be answered, so please use the support centre for those.